﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;

namespace dungeon_brawler.classes
{
    public class Block : StaticEntity
    {

        int collisionOffset =0;







        public  Block(Vector2 position, Texture2D texture,int collisonOffset,int rotation)
        : base( position ,texture ,rotation )
        {
         collisionOffset = collisonOffset;
        }


        







    }
}
